DM Companion

Quick Reference Card

Roll a d20, add the matching stat, try to beat the target number.

What to Roll

ActionRoll
Attack, climb, break something Strength + d20
Solve a puzzle, cast a spell, notice a clue Cleverness + d20
Sneak, hide, dodge, move fast Sneakiness + d20

Target Numbers

DifficultyBeat
Easy 10
Tricky 14
Hard 17

Roll equal to or higher than the target: it works. Roll lower: it doesn't work, or it works with a complication.