DM Companion

How Dice Work

Everything in the game β€” swinging a sword, sneaking past a guard, casting a spell β€” comes down to one roll. Here's the whole thing.

1

Roll a d20

A d20 is a die with 20 sides, numbered 1 to 20. Whenever a hero tries something risky, you roll it β€” that's the "d20" part of every check.

2

Add your matching stat

Every hero has three stats, each a number from 1 to 5: Strength, Cleverness, and Sneakiness. Whichever one matches what the hero is trying to do gets added to the roll.

Attack, climb, break somethingStrength
Solve a puzzle, cast a spell, notice a clueCleverness
Sneak, hide, dodge, move fastSneakiness
3

Beat the target number

The DM picks how hard the attempt is. Roll equal to or higher than that number and it works. Roll lower and it doesn't β€” or it works, but with a complication.

EasyBeat 10
TrickyBeat 14
HardBeat 17

Worked example

A Rogue with Sneakiness 3 wants to sneak past two goblins. That's a tricky task β€” target 14. They roll the d20 and get an 11. Add their Sneakiness: 11 + 3 = 14. Beating the target exactly is still a beat β€” success! The goblins never notice a thing.

Try it yourself

Pick a stat number and roll β€” see if you beat a tricky target of 14.